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Forums > Back > 250 degree circular fisheyes announced
#12
In VR, you can move and zoom yourslef to the place of interest.

 

Stitching is always with a time-lag and inside rooms it's pretty complicated.and looks weird. It's better to go spherical instead of trying to bend rectangualr pictures from rooms. I did that a coupple of times with a pano-stitcher, rooms are very tricky. Small rooms even more.

 

If I want to mix virtual reality with artifical generated content, I need a very well defined lens to make the mix believable. I guess, the people interested in such a lens (or even the stereo version of it), know, what they are looking for.  Wink

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Messages In This Thread
250 degree circular fisheyes announced - by Klaus - 10-19-2016, 11:11 PM
250 degree circular fisheyes announced - by longbowswift - 10-20-2016, 03:32 AM
250 degree circular fisheyes announced - by Klaus - 10-20-2016, 05:24 AM
250 degree circular fisheyes announced - by JJ_SO - 10-20-2016, 06:59 AM
250 degree circular fisheyes announced - by josa - 10-20-2016, 07:54 AM
250 degree circular fisheyes announced - by JJ_SO - 10-20-2016, 07:56 AM
250 degree circular fisheyes announced - by JJ_SO - 10-20-2016, 08:25 AM
250 degree circular fisheyes announced - by popo - 10-20-2016, 10:33 AM
250 degree circular fisheyes announced - by Klaus - 10-20-2016, 11:10 AM
250 degree circular fisheyes announced - by popo - 10-20-2016, 11:55 AM
250 degree circular fisheyes announced - by Rover - 10-20-2016, 02:52 PM
250 degree circular fisheyes announced - by davidmanze - 10-24-2016, 08:13 PM

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